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View Full Version : Another update today


SATAn
August 17th, 2009, 04:34 PM
Most of it is garbage, they fixed some things though.

# Fixed rocket jumping
# Fixed sticky bomb attachment to props. They will now only ignore the saws in sawmill

Zervun can you do this please? The crit boost on cap makes it horribly unbalanced.

Added "tf_ctf_bonus_time" ConVar to set the CritBoost bonus time for capturing the intelligence (0 to disable it)

super77
August 17th, 2009, 04:55 PM
Hooray for the first fix, boo for the second. I loved bouncing stickies onto the koth_nucleus middle point D: was so hax.

Also, yes, the crit boost bit seemed like a nice attempt at alleviating the inevitable ctf_maps stalemates, but I think the problem lies in people actually getting to the flag rather than getting away with it.

Levi
August 17th, 2009, 05:00 PM
I like the crit boost, its fun :)

Zervun
August 17th, 2009, 05:15 PM
ok it's fixed, and this is in

btw just checked and sourcemod is still a no go, official release in a few days

Valve REALLY fucked up whit this patch, worst ever, they yet again changed so much crap without telling anyone. The sourcemod guys are working day and night on the fixes, but there were so many changed.

Personally I'm getting sick of this bullshit. The only reason valve keeps it secret is because they want everything to be a surprise, but now it's like 1 week of shit after it comes out.

They STILL HAVE NOT FIXED AUTOUPDATE for servers good god.

It's like they are out to make it the most painful process for server runners as possible unless you are bone stock. And hell, since autoupdate doesn't work "partially on windows and not at all on nix" then even bone stock sucks.

Ripskin
August 17th, 2009, 05:43 PM
I dont like crit boost, go back to just random ones.

As much as it sucks we appreciate all the hard work Zerv! At least there's admins to change maps and such.

Mephisto
August 17th, 2009, 08:14 PM
Theres been another patch and I can't get into unpatched servers now...

Ripskin
August 17th, 2009, 08:28 PM
Sweet, maybe they should consider using that beta program they started to find these bugs that keep needing fixes lol.

Laggy
August 17th, 2009, 08:29 PM
Thanks Zervun sorry about the trouble it's causing :/

SATAn
August 17th, 2009, 09:12 PM
thank you fearless leader, you're too awesome. If you could add the "tf_overtime_nag 1" that would be super sweet of you, it keeps getting reset.

blackbanjo
August 17th, 2009, 10:18 PM
I've noticed that on your server that sometimes certain shots so way more damage than they are supposed to. Like scouts one-shotting soldiers and stuff. It's a weird bug, but valve added an optional cvar that ensures it doesn't happen.

tf_weapon_criticals 0


Thanks!

Zervun
August 17th, 2009, 11:48 PM
thank you fearless leader, you're too awesome. If you could add the "tf_overtime_nag 1" that would be super sweet of you, it keeps getting reset.

On next map change this should go in

Zervun
August 17th, 2009, 11:48 PM
I've noticed that on your server that sometimes certain shots so way more damage than they are supposed to. Like scouts one-shotting soldiers and stuff. It's a weird bug, but valve added an optional cvar that ensures it doesn't happen.

tf_weapon_criticals 0


Thanks!

You mean turning of crits entirely? I tried it once, everyone complained.

Laggy
August 18th, 2009, 03:22 AM
Hahaha I laughed at Banjo's post, crits saved me a lot of times but I still don't like them it's hard to get better.

Anyways here's a story about a few days ago. I was in a pub and crit rocketed a scout going up the ramp to the middle point of well, then a soldier came through the second floor I crit rocket him also, then a scout and engie came crit rocket them. I was amazed at my luck. Then the crit streak ended I hit a scout with one rocket and airshot him with a crit rocket. I was amazed at my luck.

(Man I am much better at typing stories than I am at telling them.)

SATAn
August 18th, 2009, 07:35 AM
hahaha banjo is hilarious, so dedicated.

Grassman7z7
August 18th, 2009, 09:07 AM
Theres this weird bug where most of my attacks do very little damage, and I have to use a medic to build up a whole Kritz for some reason just to be getting full damage (But only for 10 seconds!)
I think this is a problem with crits not working all of the time.
Any way to get those up to 100%?

Thanks!

M4C
August 19th, 2009, 09:33 AM
I've noticed that on your server that sometimes certain shots so way more damage than they are supposed to. Like scouts one-shotting soldiers and stuff. It's a weird bug, but valve added an optional cvar that ensures it doesn't happen.

tf_weapon_criticals 0


Thanks!http://i30.tinypic.com/2d9egpu.jpg