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-={ICE}=- AnikF2
July 4th, 2009, 08:17 AM
just wondering other peoples thoughts on the subject of random crits being turned off, there was a few on the other night discussing this, but i haven't heard anything since.

Rhazjk
July 4th, 2009, 11:41 AM
I'd like to at least try it for a few days.

Grassman7z7
July 4th, 2009, 02:10 PM
Random crits are the only thing that can get rid of stalemates, yet still be fair to everyone. Plus, crits aren't random, and are instead dependent on distance from the target, so there is actually some strategy involved there.

Ripskin
July 4th, 2009, 02:21 PM
Random crits are the only thing that can get rid of stalemates, yet still be fair to everyone. Plus, crits aren't random, and are instead dependent on distance from the target, so there is actually some strategy involved there.

What he said.

If you don't like crits and the game play go play FF and TFC ;)

I get annoyed at them from time to time when they show up at the wrong moment for the other team, but they are random and a great way to keep the game completely different and unknown.

blackbanjo
July 4th, 2009, 02:22 PM
Random crits are the only thing that can get rid of stalemates, yet still be fair to everyone. Plus, crits aren't random, and are instead dependent on distance from the target, so there is actually some strategy involved there.

Crits are random and completely unrelated to distance. Everyone starts with a random chance to crit normally, 2%. After a certain amount of damage is done the (random) chance increases to 10%. Since crits are so incredibly destructive to important assault classes like the medic and heavy, crits (in pubs at least) tend to prolong stalemates.

Crit spam when you're turtling (aka: going into stalemate mode) grinds the offensive team to a halt unless coordinated uber pushes can get past. With the rarity of medics as it is, the chances of coordinated uber pushes is pretty low. And then medics having to dodge crits left and right....

In short, crits reward spam and turtling far more than they reward fast paced offensive pushes.

Rhazjk
July 4th, 2009, 02:48 PM
I got melee-critted 8 times in a row two nights ago...random my ass!

Ripskin
July 4th, 2009, 03:57 PM
I got melee-critted 8 times in a row two nights ago...random my ass!

Dunno why your complaining, your flame crits me almost 80% of the time :(

Rhazjk
July 4th, 2009, 04:50 PM
Dunno why your complaining, your flame crits me almost 80% of the time :(

Haha, what the hell are you talking about. I've been using flamethrower for the last few months, which means an extremely miniscule amount of crits. I've gone whole days without getting a crit streak.

arnold.from.oregon
July 4th, 2009, 05:26 PM
Crits are random and completely unrelated to distance. Everyone starts with a random chance to crit normally, 2%. After a certain amount of damage is done the (random) chance increases to 10%. Since crits are so incredibly destructive to important assault classes like the medic and heavy, crits (in pubs at least) tend to prolong stalemates.

Crit spam when you're turtling (aka: going into stalemate mode) grinds the offensive team to a halt unless coordinated uber pushes can get past. With the rarity of medics as it is, the chances of coordinated uber pushes is pretty low. And then medics having to dodge crits left and right....

In short, crits reward spam and turtling far more than they reward fast paced offensive pushes.

Very anylitcal and constructive input banjo. I can appreciate your insight on this.

Mephisto
July 4th, 2009, 09:28 PM
melee crit is still only around 20-25%. its just that its the crit one that usually kills you..

and the ones where i charge in and ubersaw you without getting hit by your flame...

Laggy
July 5th, 2009, 01:01 AM
A few nights ago on phlorph I got killed by crits 9 times... what a fun night.

rek
July 5th, 2009, 01:23 AM
I hate crits almost as much as I hate random damage. That being said, for a pub crits are kind of.. ok. I mean without his crits how would rhazjk ever kill me? :rolleyes:

Seriously though, in any kind of serious/competitive play crits are a joke. Which is why all respectable leagues disable them. However in pubs it adds an element of randomness which helps keep people encouraged. Everyone loves to go on a random lucky crit streak and get a few kills - and anyone can do it. It doesn't matter how much you suck you can get lucky kills with crits: that's what makes them annoying but it's also what makes them good for less serious play.

I hate randomness, but honestly phlorph should remain just fun, not like I come here to be serious. I say keep the crits, even though I hate them.

Milesprower
July 5th, 2009, 01:31 AM
To be honest, crits are one of the two things I hate about Team Fortress 2. Nothing sucks more than fighting someone, and have only one of their shots hit you be a crit and kill you. It's not fun, and when it happens to another player from me critting, I feel the same way as if it happened to me, it's not fun and it's just dumb luck.
That being said, I completely agree with Banjo's post. I'm certainly not a pro, hell I'm not even good at this game, and I still don't enjoy crits in this game because it's an uncontrollable element, something that frustrates simply because there isn't a single thing you can do to stop a stray crit rocket from killing you, or a lucky crit shotgun blast from 30 feet away.
Not to mention, that if random crits are turned off, you'll still have...
Backburner Rear Crits
Kritzkrieg Crits
Headshot Crits (Ambassador/Huntsman/Sniper Rifle)
Backstab Crits
Jarate Mini-Crits

All of those are controllable and within a players power to change and prevent.
I say try turning them off for a bit and take a poll to see how players feel about it.

SATAn
July 5th, 2009, 02:22 AM
this is a tough subject, I hate crits yes. Mostly because I play as spy more than anything lately and I die by crits and fire, I hate crits and fire. I don't have to rely on crits because a backstab is an instant kill, so it works for me to turn them off.

Levi
July 5th, 2009, 09:47 AM
I'd really prefer to keep them on. TF2 is meant to have crits, and I think it adds a bit of unpredictibility to the game. Plus both sides get em, so its not like it gives one side an advantage.

M4C
July 5th, 2009, 06:44 PM
For a pub crits are fine, but maybe try a no-crit day or something. I just wish there was a way in the options to turn off crits for yourself.

Zervun
July 5th, 2009, 10:39 PM
I have turned off crits, it was literally a 80%+ complain rate after that. in bold - I TURNED OFF CRITS AND EVERYONE HATED IT

It's obvious that the little spice and random crap it gives overrides the pain in the ass assgobling it does.

When I took out crits, all I got was complaints, there wasn't a single person that said it was good, and we ran a week or more with it.

Mephisto
July 5th, 2009, 10:39 PM
if it weren't for crits, meleeing would be a lot harder...

Zervun
July 5th, 2009, 10:40 PM
On another note I'm thinking of doing the 1 person per class thing on wednesdays.

-={ICE}=-Cobra
July 5th, 2009, 10:43 PM
On another note I'm thinking of doing the 1 person per class thing on wednesdays.

Interesting, I would like to see that.

Ripskin
July 5th, 2009, 11:07 PM
I remember no crit week, didnt like it.

Not sure on 1 person per class, can benefit the people who dont pay attention to the 8 of a class you already have, but can hinder those trying to work on D and such.

Mephisto
July 6th, 2009, 06:40 AM
I remember no crit week, didnt like it.

Not sure on 1 person per class, can benefit the people who dont pay attention to the 8 of a class you already have, but can hinder those trying to work on D and such.

but it might also hinder O as well. so its even.

i think it would be really interesting...

then again if we get a teamstack like...

scout - satan
pyro - rhaz
soldier - kaek
heavy - fresh
demo - kefka
medic - pony
engi - me
sniper - mental
spy - rek

Levi
July 6th, 2009, 08:16 AM
Mephisto, thats... Terrifying.

I do think having a day of "1 class per team" would be fun though. Or maybe 2 so the population isn't decreased? I'm just afraid I'd have to play something I'm terrible at, like sniper or spy.

SATAn
July 6th, 2009, 08:50 AM
2 per team sounds awesome, as long as I don't get stuck playing something lame haha

Amemit
July 6th, 2009, 08:51 AM
I don't remember no-crit week, but crits are a part of the game, especially from a casual perspective. Sometimes you die to them, and sometimes you destroy people with them, and eventually it all evens out.

As to Wednesday Night Highlander, I'm in favor of it. It means I'll likely try to play a bit on Wednesdays when right now I haven't been. I could definitely see people just logging on and getting pissed off they can only play one class, but I think that outweighs the potential interesting/different gameplay.

thewiredknight
July 6th, 2009, 09:42 AM
I got melee-critted 8 times in a row two nights ago...random my ass!


Yes!


Though I think the crits are dependent on weapon. Honestly it won;t affect me much since I use a weapon whee crits are predetermined but it might be interesting to try. That said I don't think I'd ever want crits as they are completely turned off.

Ripskin
July 6th, 2009, 03:00 PM
2 per class might work. I dont mind playing a class I suck at, but pyro's flame just does not work for me for some reason. 2 seconds of point blank flame on someone who turns around and kills me without ever getting set on fire sucks.

If my team as more than 2 - 3 of a class, depending on the class and size of the team I will change classes or just play something else. If its Wednesday only that could be fun for 2 per class, but all the time I think would hurt the server numbers.