View Full Version : The blacklisted TF2 Weapons of Gamefaqs
thewiredknight
June 18th, 2009, 09:27 AM
So I decided to look at the gamefaqs forums for TF2, damn was that a mistake; full of whiners, elitists and idiots it's a freaking cesspool of bad TF2 advice. Most notably of which is the elitist group that basically declares that there is only one good loadout for every class. Consequntly I discovered the following weapons are for "noobs only" and no good player should use them.
Brutslauger (I can never spell this right) - Because no medic should ever be not healing and should only have weapons drawn if he's left without someone to heal.
Backburner - Because spies do everything better and you cannot be "credit to team" (I am now sick of this phrase with how overused it is on gamefaqs) without the air blast and should always be with the main group.
Cloak and Dagger - Couldn't find the logic behidn this one but they just declared it terrible. Best logic I could find was that it is too much of a drawback to lose the ability to refill cloak with ammo boxes.
Dead Ringer - Also declared terrible in comparison to the regular watch, logic appears to be based on the fact that "it fools nobody" and you aren't as freely mobile as you are with the regular one.
Huntsman from a distance - Appearently the only way to use the huntsman is in the frontlines and it makes a terrible long distance weapon which is better served by the sniper rifle. Who knew.
Sandman - or some reason they say this is onl ygood on defense and a terrible offensive weapon.
Leaving this up for discussion.
Levi
June 18th, 2009, 10:59 AM
The only weapons I feel are completely useless are the flaregun(except maybe in arena) and the fireaxe. Possibly the bonk energy drink. I disagree with all of the above reasoning, and I love my backburner :)
Laggy
June 18th, 2009, 11:00 AM
I lol'd on almost all of them. A player can play how he wants to play, and that shouldn't make him a bad player.
SATAn
June 18th, 2009, 12:53 PM
I agree with everything but the blutsauger, stop using the crappy weapons!
thewiredknight
June 18th, 2009, 12:57 PM
The only weapons I feel are completely useless are the flaregun(except maybe in arena) and the fireaxe. Possibly the bonk energy drink. I disagree with all of the above reasoning, and I love my backburner :)
The problem appears to be that on gamefaqs everybody assumes that all classes have but one role and if they aren't doing that, they're useless. Hence all weapons tht don't fit that role are junk by their logic. Ther inability to consider otherwise is pathetic.
I shut up one thread by pointing out that their bias agaisnt combat medic is stupid, pointing out that if a combat medic is just as effective as a soldier or scout at offense, exactly what has he deprived the team of that another offense class doesnt?
Anyway that said I love teh flare gun, I wouldn't trade it for the shotgun for a lot of reasons. Shotgun has a max range that isn't too much further than the flamethrower, that's why I never liked it, it was too easy to get outside the effective range of a pyro. Flare gun however allows pyros to put pressure on spots before they even get there or hit targets running from them. I've kileld lord knows how many scouts who run past me by taking down the last of their health with a flare. When running away I often will fire it at the corner I just turned to keep up the presure while I escape. If the team can't push foraward at the moment I'll fire flares into the opposnig team's crowd to keep the damage up since I can't safely charge in. It's also pretty good for sniping a little bit, but only in certain circumstances (I've used it alot to preven early captures of E on junction since only scouts can get to E at the start and have limited health.
Levi
June 18th, 2009, 01:30 PM
My main problem with the flaregun isn't even with the weapon itself(although I do think its inferior to the shotgun). My real problem with the flaregun is that it makes pyros stop acting like pyros. Pyros should be tearing apart the enemy at close range, ambushing and surprising people. Pyros should not taking pot-shots at people from a distance, which is what I see a lot of them doing now. Whenever I see a pyro with a flaregun, they are jiggling back and forth like a sniper not really helping the team much. I'm not saying all pyros with flareguns do this, but a huge percentage of the flaregun wielding pyros do.
Pyro is a fantastic class when played right but if you going to be harrassing people from a distance, you might as well go soldier or sniper. They are much better at it.
Levi
June 18th, 2009, 02:18 PM
Additionally, I love enemy pyros with flareguns, so that must mean something. :)
SATAn
June 18th, 2009, 02:33 PM
I hate pyros that are super paranoid, anything that is a major obstacle to my spying is a nuisance.
Laggy
June 18th, 2009, 02:39 PM
Yeah I am tired of having little hallways or having to go through those little hallways and having a pyro out of nowhere run into me. or the pyros that stand by a sdispenser and spy check.
Levi
June 18th, 2009, 02:47 PM
I also dislike the pyro that just sits at a dispenser for the same reasons I don't like the flaregun pyro. He's got better things he could be doing. I still think that most of the time playing spy isn't worth it(although I suck at it). He just feels underpowered(although a hell of a lot better than he was). Although I always find it hilarious when people on my team start yelling "Why aren't you guys spy checking, I just got stabbed". Do your own god damn spy checking you moron, we ain't here to babysit ya!
<edit>I say although way to much apparently!</edit>
Laggy
June 18th, 2009, 02:57 PM
Spy is not underpowered! he's really actually over powered but if you suck at spy he is underpowered.
Levi
June 18th, 2009, 03:16 PM
Well, I kill a lot more spies than spies kill me, so spy feels underpowered to me :) Maybe soldier is just good vs spies. But yeah, I certainly do suck at spy(can't seem to land a backstab if my life depended on it).
Laggy
June 18th, 2009, 03:22 PM
Alot of spies are really really horrible, myself partially included.
Rhazjk
June 18th, 2009, 03:25 PM
I hate pyros that are super paranoid, anything that is a major obstacle to my spying is a nuisance.
You rang?
SATAn
June 18th, 2009, 06:05 PM
yes rhazjk would be a prime suspect of a complete fucking cunt of a pyro.
Grassman7z7
June 18th, 2009, 06:11 PM
The Huntsman really isn't as good as the sniper rifle at long range. The delay time after you fire until the arrow reaches the target makes it much more difficult to go long distance. Not to say that the Sniper should only be super close either with the Huntsman. If you have Jarate, you are able to be close enough to be a support in that sense (Anti-Fire/Cloak & Mini Crits) and still have the mobility of the Huntsman (Quick Charge, Non-zoom) Additionally, the lack of a scope makes it much harder to aim.
Fortunately, the hitboxes for the Huntsman are the size of a house, so lobbing arrows in the general vicinity of the enemy/possible spies is almost guaranteed to get something.
If you are going to use the huntsman at longer ranges, you better be ready to run towards your teammates and assist them. (Jumping off the Battlements on 2Fort, anyone? No?) Or else you may as well be using the Sniper rifle/RB/SMG. Plus, being mid-range allows you to be behind the pack, and help take care of spies that might be going for the Heavy-Medic combos (Lob an Arrow, get a kill. Jarate will keep him from hiding)
As for Combat Medics, they are only good with another Medic (Almost constant Ubers if you know what you are doing).
Otherwise, at least be sure to heal the guys next to you up to full health before you run off. It doesn't take any time, and its a much greater benefit than getting to the front lines a few seconds earlier.
But A Medic/Heavy combo is good in a lot of places, and you have to know when to stop being a Hero and start teaming up.
When an Engie has no teammates around to help (Off the beaten path, back at the spawn, etc), a Spy can easily take him out. Pyros are good to have around then.
Medic/Heavy combos are usually more concerned about killing/not being killed by the things in front of them. Thus they are fairly easy prey to Spies (Medic has to weapon swap if they see it, Heavy is fairly dedicated to the people in front of him) so if a Pyro is in the area, it would be good to help out for a bit.
Backburner seems a little too overpowered to me. Its not difficult to get behind someone, and even a little amount of time behind equals to some more crits when they turn around. There are only few people 'trained' in the compression blast, mostly because it was released alongside the Backburner. Additionally, in the event of a Demo rigging the control point, you have to get close to the Stickies to move them, wheras a heavy can clear out the bombs easily enough, and a rocket or two will knock them around a bit more than the Compression Blast, and this can be done at a much greater range.
With the 50% Damage Reduction on the Sandman, its hard to be offense with this if you are alone (as Scouts commonly are, running ahead of the pack) If the Damage was increased, so you could actually kill someone if you were lucky enough to get them, run up to them, and get a few good shots off before their teammate gets you, it could classify as offense. With the Buff to the FAN, its a bit more possible, but now you can practially Oneshot everyone (Really two quick shots) when you run up to them, requiring you use the FAN/Sandman together.
I've never not wanted the Blutsauger. I don't rely on crits that much to outweigh the health gain + easy spy catch (Gaining health when you shoot that friendly Pyro?! Suspicious!)
M4C
June 19th, 2009, 01:26 AM
Usually it's just full of trolls. Don't take them seriously, that's what they want.
-={ICE}=-Cobra
June 19th, 2009, 02:04 PM
Usually it's just full of trolls. Don't take them seriously, that's what they want.
Wrong game Mac, that's an EQ2 thing isn't it, where you kill trolls?
SATAn
June 19th, 2009, 02:44 PM
hahahahaha cobra 1 M4C 0
Mephisto
June 19th, 2009, 11:02 PM
As for Combat Medics, they are only good with another Medic (Almost constant Ubers if you know what you are doing).
i disagree. i can keep a team alive and get higher than 1:1 in kills as a combat medic. in fact, my score is usually top 3 if i do play combat medic.
whenever i did that with anyone, people start leaving the server. especially warpath... i think between i believe it was fantastical and myself, we chained 8 or 10 ubers and took out the whole team..
Grassman7z7
June 19th, 2009, 11:19 PM
i disagree. i can keep a team alive and get higher than 1:1 in kills as a combat medic. in fact, my score is usually top 3 if i do play combat medic.
whenever i did that with anyone, people start leaving the server. especially warpath... i think between i believe it was fantastical and myself, we chained 8 or 10 ubers and took out the whole team..
Ah-ha. You are forgetting that you are actually healing teammates. I've seen plenty of Medics who completely ignore everyone else and run off to go make a kill, rather than attempting to be a medic, and then combat.
I'll only allow you to run off and do your own thing if you have another Medic, because you can do far more damage that way, and I don't feel so bad for being completely ignored.
SATAn
June 20th, 2009, 12:23 AM
hahaha you'll only allow them? Like you have a choice hahaha. I know what you mean about medics that go off and completely ignore the team, Rek and fantastical are prime suspects.
Grassman7z7
June 20th, 2009, 12:38 AM
I like to feel like I Can make a difference.
M4C
June 21st, 2009, 11:42 PM
Wrong game Mac, that's an EQ2 thing isn't it, where you kill trolls?I killed trolls for a couple weeks while you were out raiding dragons for 5.5 years. That was when you where, what? 65?
http://www.ryansgoblog.com/images/oldman.jpg
-={ICE}=-Cobra
June 22nd, 2009, 12:27 AM
I killed trolls for a couple weeks while you were out raiding dragons for 5.5 years. That was when you where, what? 65?
http://www.ryansgoblog.com/images/oldman.jpg
http://www.halolz.com/wp-content/uploads/2009/02/worldorwarcraft-mmorpg.jpg
thewiredknight
June 22nd, 2009, 12:29 PM
I like to feel like I Can make a difference.
Grassman - leader of the medics!
As for me, I still hate combat medics, but that's because they're a nightmare to pyros.
Laggy
June 22nd, 2009, 12:57 PM
Lol I remember yesterday I think
Me vs satan and some other guy
satan is combat medicing I die and his team mate is on fire they are both just standing on the point scout is screming medic and satans like go get a healthpack it's over there lol
Milesprower
June 22nd, 2009, 01:56 PM
GameFAQs is good for one thing, FAQs for games. Any opinions you generally read on their boards come straight out of the collective asses of thirteen year olds. That being said, I have yet to think of any unlock that is flat out bad. Every single one has a use in capable hands, Bonk does, and while albeit can easily be outdone by a lot of other weapons, can still be used. Cloak and Dagger, while I hate and personally think sucks, has it's uses as well. Etc. etc. blah blah tl:dr people suck.
SATAn
June 22nd, 2009, 08:22 PM
Lol I remember yesterday I think
Me vs satan and some other guy
satan is combat medicing I die and his team mate is on fire they are both just standing on the point scout is screming medic and satans like go get a healthpack it's over there lol
hahaha i was shooting my needles at the healthpack to help show him where it was. I'm not switching weapons, that might mess up my quickswitch while im in battle, he can fuck off.
rek
June 26th, 2009, 08:44 AM
hahaha you'll only allow them? Like you have a choice hahaha. I know what you mean about medics that go off and completely ignore the team, Rek and fantastical are prime suspects.
This... is true! BUT at least I don't pretend to heal you right until I get an uber and let you run in thinking I'll use it and then turn around and run away like fantastical does... besides, I generally get more kills as combat medic than the rest of the team does as "offensive" classes, so I say quit your bitching and just pretend I'm a soldier! :P
Actually lately I've been finding more of a hybrid medic to be really effective, healing those who need it (ignoring those who constantly spam medic with full health *cough*m4c*cough) and getting kills/assists while also keeping myself alive by attacking. I also heal people who are better at protecting me more often than others.
As for all those other "recommendations" most of them are correct if you're going to be playing competitively, but honestly who cares when you're just having fun? Let your other teamates have fun too (as long as they aren't being completely useless like being AFK), at worst you can still use them as a distraction. On plorph I like to go the opposite way: play something that doesn't make sense in competition at all (combat medic, offensive engy, spy/heavy taunts, excessive dead ringer and ambassador usage, etc). More fun that way. I got bored of the classic soldier/demo playing.
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