Levi
April 17th, 2009, 11:17 AM
I've been having trouble convincing myself to come to phlorph lately just because I'm so tired of playing goldrush and dustbowl for hours, so here are some ideas to get more people like me coming to the server more often.
1) Faster map turnover. Sometimes these gold rush and dustbowl rounds last forever. Maybe we could set the server up to cycle after max 2 rounds(that way everyone can play at least one on attack and one on defence)
2) Maps maps maps. I know some people are hardcore "lets play valves maps and nothing but", but I really think variety is important to keep interest going. Here are a few of my map selections:
pl_swift_final: Its a big long cart push that seems pretty well balanced. Normally this is the kind of map I don't like, but its pretty well done. The last point often ends up as a pretty epic battle.
http://www.fpsbanana.com/maps/85660
cp_gydan: A surprisingly fun CP map. Apparently there is an exploit to get up in the skybox recently found(I haven't seen anyone do that whenever I play on it) so it might be better to wait on this one.
http://www.fpsbanana.com/maps/74460
tc_meridian_b5: A multi-stage ctf map. I haven't played it enough to say if its good, but I had fun playing on it the one or two times I found a server with it. Also, has a giant robot, if you like that kinda thing!
http://www.fpsbanana.com/maps/78729
pl_mill_b5: Another cart map. If you like cart maps(I don't really) and you like variety(I do!) then here is another fairly good one.
http://www.fpsbanana.com/maps/83135
cp_yukon: I've played this twice and enjoyed it.
http://www.fpsbanana.com/maps/83135
cp_ironbowl: This is a crazy crazy attack/defend map. I don't know what I think of it, because its too crazy.
http://www.fpsbanana.com/maps/79399
cp_corporation_b3: Some people don't like this map, but I had fun on it. Multi-stage attack/defend map.
http://www.fpsbanana.com/maps/56057
cp_fallout: Not a bad map, although a little to much walking occasionally.
http://www.fpsbanana.com/maps/61442
cp_broma: A not bad gravelpit style map.
http://www.fpsbanana.com/maps/53436
ctf_staging_a11: Techically still in alpha, but I think its at a pretty good state right now. I played this last night and had a lot of fun with it. One of the neat features is each time you capture the intel, the intel moves to another spot and your base gets more paths opened into it. So the intel gets progressively easier to get each time.
http://www.fpsbanana.com/maps/88993
pl_waste_b4: A tug of war cart map! Pretty fun, also comes in arena form.
http://www.fpsbanana.com/maps/78364
1) Faster map turnover. Sometimes these gold rush and dustbowl rounds last forever. Maybe we could set the server up to cycle after max 2 rounds(that way everyone can play at least one on attack and one on defence)
2) Maps maps maps. I know some people are hardcore "lets play valves maps and nothing but", but I really think variety is important to keep interest going. Here are a few of my map selections:
pl_swift_final: Its a big long cart push that seems pretty well balanced. Normally this is the kind of map I don't like, but its pretty well done. The last point often ends up as a pretty epic battle.
http://www.fpsbanana.com/maps/85660
cp_gydan: A surprisingly fun CP map. Apparently there is an exploit to get up in the skybox recently found(I haven't seen anyone do that whenever I play on it) so it might be better to wait on this one.
http://www.fpsbanana.com/maps/74460
tc_meridian_b5: A multi-stage ctf map. I haven't played it enough to say if its good, but I had fun playing on it the one or two times I found a server with it. Also, has a giant robot, if you like that kinda thing!
http://www.fpsbanana.com/maps/78729
pl_mill_b5: Another cart map. If you like cart maps(I don't really) and you like variety(I do!) then here is another fairly good one.
http://www.fpsbanana.com/maps/83135
cp_yukon: I've played this twice and enjoyed it.
http://www.fpsbanana.com/maps/83135
cp_ironbowl: This is a crazy crazy attack/defend map. I don't know what I think of it, because its too crazy.
http://www.fpsbanana.com/maps/79399
cp_corporation_b3: Some people don't like this map, but I had fun on it. Multi-stage attack/defend map.
http://www.fpsbanana.com/maps/56057
cp_fallout: Not a bad map, although a little to much walking occasionally.
http://www.fpsbanana.com/maps/61442
cp_broma: A not bad gravelpit style map.
http://www.fpsbanana.com/maps/53436
ctf_staging_a11: Techically still in alpha, but I think its at a pretty good state right now. I played this last night and had a lot of fun with it. One of the neat features is each time you capture the intel, the intel moves to another spot and your base gets more paths opened into it. So the intel gets progressively easier to get each time.
http://www.fpsbanana.com/maps/88993
pl_waste_b4: A tug of war cart map! Pretty fun, also comes in arena form.
http://www.fpsbanana.com/maps/78364