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View Full Version : New Mod: Empires 2.0


Diggles
December 10th, 2007, 03:02 PM
Hopefully at least a few of you saw the steam news about this new mod a little while back. Its another RTFPSS (real time first person shooter strategy) that follows in the footsteps of Natural Selection. This is really how the battlefield games should have evolved into but never did.

Its a modern infantry+ground vehicle game with 4 classes that can pick their loadouts.

Each team has a commander who issues orders, places buildings for troops to build, spends resources for upgrades/research. His view is like a top down or isometric RTS view, where the footsoldiers are like a regular FPS game.

Although there is alot of polishing to be done, it is a great break from TF2 for awhile. Give it a try.

http://empiresmod.com/

Zervun
December 11th, 2007, 06:17 AM
I'll have to check it out again, I tried it a while back and it was really buggy

Diggles
December 11th, 2007, 04:56 PM
I'll have to check it out again, I tried it a while back and it was really buggy

Previous version, 1.0, was for battlefield 1942...which would of course suck.

Mephisto
December 11th, 2007, 09:20 PM
i used to play ns quite a bit...

im still waiting for natural-selection 2.0...

Diggles
December 11th, 2007, 10:08 PM
i used to play ns quite a bit...

im still waiting for natural-selection 2.0...

You'll prob be waiting until summer 08 at least

Worry
December 11th, 2007, 11:04 PM
From what I read a few weeks ago about NS2, it'll be much much longer than that, if ever.

Zervun
December 12th, 2007, 08:30 AM
Ya very sad, loved NS so much too -

Empires I played past version 1.0 it was on source engine, just was probably their first release