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View Full Version : TF2 updated


Levi
April 28th, 2010, 05:43 PM
With a ton of changes, especially to Pyro.

blackbanjo
April 28th, 2010, 05:48 PM
Dedicated Server
- Linux optimizations.
- Fixed Linux servers not relisting correctly after a master server restart
- Fixed a case where servers could have "ghost" players consuming player slots

Engine
Marked the "snd_show" convar as a cheat

Gameplay Changes
Pyro changes
Flamethrower direct damage reduced 20%.
Burn duration reduced (10 -> 6 seconds).
Airblast re-fire delay reduced by 25%.
Airblast ammo usage reduced by 20%.
All reflected rockets/grenades/arrows now mini-crit.
Airblasting enemies into environmental deaths now awards the death credit to the Pyro.
Heavy changes
Minigun spin-up/down time reduced by 25%
Minigun firing movement speed increased to just under half-normal (from 80 to 110).
Throwing a sandvich to a teammate now earns a full bonus point (was half a point).
Bonk! changes
Post-use movement penalty removed.
Now has a re-use cooldown time, like The Sandman.
The Chargin' Target changes
Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
Capped the turn rate from +left and +right while charging.
The Huntsman changes
Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
Bow can now be lowered without losing the lit arrow.
Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
Backpack changes
Moved Crafting button out to the root class/backpack selection panel.
Dragging and dropping items in your backpack now makes appropriate sounds.
Bot changes
Bots don't retreat to gather health as readily if they are in combat.
Bots no longer retreat when moving to block a point capture.
Bots should now equip an appropriate combat weapon and fight while moving to collect health.
Bots who are roaming the map and hunting now chase down their victims, following them around corners.
Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
Added a few more bot names from community suggestions.
Fixed a behavior loop with Engineer metal gathering.
The Sandman change
Added a slight speed reduction to stunned players.
Community requests
Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
log_verbose_enable default: 0
log_verbose_interval default: 3 secs
"Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’t have a selectable secondary weapon (like The Razorback).

Bug Fixes
Fixed an case where The Gunboats didn’t apply their damage reduction properly.
The amount count in the HUD now flashes red when you’re low on ammo.
Extinguishing a burning teammate now earns a full bonus point (was half a point).
Fixed a permanent overheal exploit involving dispensers.
Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
Fixed a client crash that could result from players with arrows embedded in them.
Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
Added missing map prefixes to server browser game types.
Killing yourself with your own sentry no longer increments the sentry's kill counter.
Fixed dropped hats sometimes having the wrong team color.
Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
Fixed Spies disguised as Medics hearing the autocaller sound.

Your_Typical_Mental
April 28th, 2010, 05:53 PM
Thank you, blackbanjo.

Rhazjks gonna be devastated. though I can't say I'm more elated by faster firing heavies.

Laggy
April 28th, 2010, 06:10 PM
He won't be devastated did you read?

Airblast re-fire delay reduced by 25%.
Airblast ammo usage reduced by 20%.

He well maybe he will be positive and try to repress the thought of less burn damage.

Levi
April 28th, 2010, 06:18 PM
They updated the news page. They added a scout item called crit-a-cola, and cp_freight.

Laggy
April 28th, 2010, 06:26 PM
http://www.tf2items.com/allitems.php

All damage youtake is minicrits all damage you put out is minicrits.

Steam Forums are going to love this.

blackbanjo
April 28th, 2010, 06:28 PM
I'm staying away from the steam forums for a few days. I'm running out of email accounts.

Laggy
April 28th, 2010, 06:31 PM
What do they ban you for, flame baiting and what not? They've given me some infractions for no good reason the spuf mods are not good.

Levi
April 28th, 2010, 06:42 PM
Looks like the backburner is affected by the reduced damage as well. Also, I think the crit-angle on the backburner has been increased.

Rhazjk
April 28th, 2010, 06:55 PM
Haha, I'm kinda surprised by the Pyro changes but definitely not devastated. A 40% reduction in afterburn seems a little high, I would have gone with a 20% reduction or so. Or give us 40% reduction in airblast ammo/delay :D. Oh well, airblast mini-crits seem fun, and getting credit for environmental deaths is nice.

Not like I'm ever gonna switch from Pyro anyway. W+M1 4 lyfe.

Laggy
April 28th, 2010, 08:10 PM
Wired knight is going to be devastated, he doesn't use the normal flamethrower!

Levi
April 29th, 2010, 11:37 AM
Sounds like valve accidentally sent the wrong patch, so expect another update today.

<edit>Or maybe not, but its so bug ridden that it likely will get an update anyway</edit>