SATAn
December 17th, 2009, 09:33 AM
Soldier:
the Direct Hit Rocket launcher that does less splash damage, but direct hits are way tough
the Equalizer Pickeaxe that gets stronger and makes you faster with the more damage you take
Buff Banner A flag you carry around to boost morale, when you do enough damage your rage meter fills and you sound a bugle that makes everyone around you deal mini-crits
Demoman
Eyelander Sword Cuts off heads with each blow. You lose a chunk of life when you have it equipped, but once you start cutting heads off it adds to your life and makes you faster.
Chargin Targe +50% fire damage resistance and +65% blast damage resistance, alt-fire hurtles you toward enemys faster than scouts can run.
Scottish Resistance you can lay 16 sticky bombs, but you can only detonate if you are looking at them, allowing you to have seperate groups of stickies in defensive placements. less useful for air-bursts and close range combat, thanks to longer priming rate (0.4 seconds) per bomb.
Mystery 4th Unlock
secondary-slot boots that reduce rocket jump damage by a huge amount
This thread is for discussion on the new unlocks, for now it is just speculation on how we think they will benefit us/burdon us. Once we get our hands on them we can also comment on what we like/hate about each weapon.
the Direct Hit Rocket launcher that does less splash damage, but direct hits are way tough
the Equalizer Pickeaxe that gets stronger and makes you faster with the more damage you take
Buff Banner A flag you carry around to boost morale, when you do enough damage your rage meter fills and you sound a bugle that makes everyone around you deal mini-crits
Demoman
Eyelander Sword Cuts off heads with each blow. You lose a chunk of life when you have it equipped, but once you start cutting heads off it adds to your life and makes you faster.
Chargin Targe +50% fire damage resistance and +65% blast damage resistance, alt-fire hurtles you toward enemys faster than scouts can run.
Scottish Resistance you can lay 16 sticky bombs, but you can only detonate if you are looking at them, allowing you to have seperate groups of stickies in defensive placements. less useful for air-bursts and close range combat, thanks to longer priming rate (0.4 seconds) per bomb.
Mystery 4th Unlock
secondary-slot boots that reduce rocket jump damage by a huge amount
This thread is for discussion on the new unlocks, for now it is just speculation on how we think they will benefit us/burdon us. Once we get our hands on them we can also comment on what we like/hate about each weapon.